Type: scroll / implant ; tier 1medical injector implant of the sneak (efficiency 227% / cooldown 66%)
Powered by steamtech
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 227% efficiency and cooldown mod of 66%.
Its effects scale with your Cunning stat.
It can be used to implant on your skin..Steamtech implants can be grafted on the users skin..
Type: scroll / infusionhealing infusion of the duelist (heal 384; cd 15)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 384 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Type: scroll / infusionhealing infusion of the sneak (heal 344; cd 14)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 344 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Type: scroll / infusionregeneration infusion of the sneak (heal 635; 14 cd)
Infused by nature
0.10 Encumbrance.
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Won't Break Stealth: 100%
Is: a nature gift
Description: Activate the infusion to heal yourself for 635 life over 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Type: scroll / rune ; tier 1blink rune of the duelist (range 11; phase 40; cd 13)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 11
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Type: scroll / runeshatter afflictions rune of the duelist (absorb 179; cd 13)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 179 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Type: scroll / runeshielding rune of the sneak (absorb 682; dur 4; cd 14)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 682 damage for 4 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Type: scroll / schematic ; tier 15 schematic: Acid Groove
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Air Recycler
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Alchemist's Helper
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Antimagic Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 16 schematic: Armour Reinforcement
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Back Support
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Black Light Emitter
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Botanical Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 16 schematic: Corrosive Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Crystal Edge
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Crystal Plating
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 16 schematic: Deflection Field
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 16 schematic: Explosive Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Fatal Attractor
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Fiery Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Flare Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 17 schematic: Flash Powder
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 14 schematic: Focus Lens
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 15 schematic: Frost Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Fungal Web
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Grounding Strap
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 14 schematic: Hand Cannon
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Headlamp
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Healing Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Incendiary Groove
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 15 schematic: Iron Grip
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 15 schematic: Kinetic Stabiliser
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Lightning Coil
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Magnetic Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 17 schematic: Mental Stimulator
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Moss Tread
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 15 schematic: Pain Suppressor Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Poison Groove
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Razor Edge
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Rocket Boots
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Rustproof Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Saw Projector
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Saw Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 19 schematic: Second Skin
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Shocking Edge
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Shocking Touch
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Silver Filigree
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 15 schematic: Solid Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 13 schematic: Spike Attachment
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 17 schematic: Spring Grapple
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 19 schematic: Steamgun
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 111 schematic: Steamsaw
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 17 schematic: Thunder Grenade
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Thunderclap Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Toxic Cannister Launcher
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Toxic Shell
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 14 schematic: Unstoppable Force Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 14 schematic: Viral Injector
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Viral Needlegun
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Voltaic Sentry
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 16 schematic: Water Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 111 schematic: Waterproof Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: White Light Emitter
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Winterchill Edge
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Type: jewelry / amulet ; tier 3Adetta the Shimmeroracle
Infused by nature
0.10 Encumbrance.
Changes stats: +5 Con
Changes resistances: +15% lightning
Changes damage: +9% lightning
Critical mult.: +20.00%
Equilibrium when hit: +0.12
Maximum hate: +6.00
Mental crit. chance: +2%Amulets make your neck look great!
Type: jewelry / amulet ; tier 1copper amulet of dexterity (+3)
Infused by nature
0.10 Encumbrance.
Changes stats: +3 DexAmulets make your neck look great!
Type: jewelry / amulet ; tier 3gold amulet 'Nerytha'
Crafted by a master
0.10 Encumbrance.
Effects on melee hit:
* 10% chance to reduce all saves and defense by 31
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 8 blight / 4 temporal
Changes resistances penetration: +5% mind
Changes damage: +3% mind
Talent masteries: +0.19 Technique / Mobility +0.19 Cunning / Scoundrel Amulets make your neck look great!
Type: jewelry / amulet ; tier 4stralite amulet
0.10 Encumbrance.
Activation costs 9 power out of 30/30.Orb of Many Ways
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: jewelry / orbIt can be used to activate a portal
If used near a portal, it could probably activate it.
Bloodcaller
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00You won the Ring of Blood trial, and this is your reward.
Activation costs 1 power out of 1/1. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?Wheel of Fate
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 2When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Type: jewelry / ring ; tier 3conjurer's gold ring of misery
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Effects on melee hit:
* 12% chance to reduce all saves and defense by 31
Damage (Melee): 7 physical
Effects on ranged hit:
* 11% chance to reduce all saves and defense by 31
Damage (Ranged): 11 physical
Changes stats: +5 Mag / +5 Wil / +3 Cun
Hate when firing a critical mind attack: +2.00
Maximum hate: +7.00
Spellpower: +7 (+3 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown :
Effective talent level: 4.5
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 166% weapon damage.
If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%.Rings make your fingers look great!
Type: jewelry / ring ; tier 1copper ring 'Daimilathatir'
Infused by psionic forces
0.10 Encumbrance.
Damage when hit (Melee): 2 mind
Changes resistances: +6% fire
Critical mult.: +10.00%
Mental save: +7 (+2 eff.)
Confusion immunity: +21%
Healing mod.: +5%Rings make your fingers look great!
Type: jewelry / ring ; tier 5gladiator's voratun ring of luminosity
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Physical power: +8 (+2 eff.)
Damage (Melee): 38 light
Damage (Ranged): 32 light
Changes stats: +8 Str / +7 Mag / +8 Con
Changes damage: +17% lightRings make your fingers look great!
Type: jewelry / ring ; tier 5sneakthief's voratun ring of perseverance
Crafted by a master
0.10 Encumbrance.
Accuracy: +15 (+2 eff.)
Changes stats: +10 Cun / +10 Dex
Stun/Freeze immunity: +50%
Life regen: +6.00Rings make your fingers look great!
Type: jewelry / ring ; tier 2steel onyx ring
Powered by arcane forces
0.10 Encumbrance.
Changes stats: +3 Str / +3 Dex / +9 Mag / +8 Wil / +3 Cun / +3 Con
Spellpower: +7 (+3 eff.)Rings make your fingers look great!
Type: jewelry / ring ; tier 5voratun Lifebinding Emerald ring
Crafted by a master
0.10 Encumbrance.
Accuracy: +17 (+3 eff.)
Armour penetration: +10
Defense: +14 (+3 eff.)
Changes stats: +15 Con
Changes resistances: +10% blight
Damage affinity(heal): +15% nature
Stun/Freeze immunity: +30%
Life regen: +2.00
Healing mod.: +30%
It can be used to activate talent Disengage, placing all other charms into a 9 cooldown :
Effective talent level: 4.5
Power cost: 9 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 6 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
Crafted by Type: weapon / dagger ; tier 3 Base power: 27.5 - 35.8dwarven-steel dagger 'Dridugorn' (27-35 power, 7 apr)
Requires:
- Dexterity 24
1.00 Encumbrance.
Uses stats: 50% Cun, 50% Dex
Damage type:
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +12% darkness / +6% temporal
Mental save: +6 (+1 eff.)
Knockback immunity: +10%
Life regen: +4.00
Healing mod.: +15%Sharp, short and deadly.
Powered by Base power: 28.5 - 37.1stralite dagger 'Veloriana' (28-37 power, 9 apr)
Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: weapon / dagger ; tier 4
Uses stats: 50% Cun, 50% Dex
Damage type:
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 25%
Damage (Melee): +17 temporal
Damage (radius 1) on hit: +12 acid
When wielded/worn:
Accuracy: +32 (+5 eff.)
Armour penetration: +8
Damage when hit (Melee): 4 blight
Changes stats: +6 Dex
Changes resistances: +17% temporal
Changes resistances penetration: +15% blight / +13% physical
Combat speed: +10%Sharp, short and deadly.
Powered by Base power: 60.0 - 72.0 Activation costs 164 power out of 200/200.Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)
Requires:
- Magic 40
7.00 Encumbrance.[Godslayer]
Type: weapon / staff ; tier 5
It must be held with both hands.
Uses stat: 130% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Mag / +10 Wil
Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold
Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold
Talent granted: +1 Command Staff
Maximum mana: +100.00
Maximum pos.energy: +50.00
Maximum neg.energy: +50.00
Spellpower: +48 (+20 eff.)
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
Type: armor / belt ; tier 3Salirin the Hazewyrd
Crafted by a master
1.00 Encumbrance.
Physical crit. chance: +8.0%
Damage when hit (Melee): 4 cold
Changes stats: +5 Dex / +2 Wil / +4 Cun / +3 Con
Changes resistances: +15% blight
Changes resistances penetration: +25% cold
Mental crit. chance: +9%
Infravision radius: +1A belt that goes around your waist.
Type: armor / belt ; tier 3insulating hardened leather belt of magery
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Changes stats: +5 Mag / +5 Wil
Changes resistances: +7% fire / +5% cold
Spell crit. chance: +3%A belt that goes around your waist.
Type: armor / belt ; tier 1rough leather belt of unlife
Powered by arcane forces
1.00 Encumbrance.
Changes resistances: +5% blight
The wearer is treated as an undead.
The wearer no longer has to breathe.A belt that goes around your waist.
Type: armor / belt ; tier 3spiritwalker's hardened leather belt
Powered by arcane forces
1.00 Encumbrance.
Changes stats: +4 Mag
Mana each turn: +0.12
Maximum mana: +25.00A belt that goes around your waist.
Type: armor / hands ; tier 2Salynor the Galeblood (0 def, 2 armour)
Crafted by a master
1.00 Encumbrance.
Accuracy: +13 (+2 eff.)
Armour: +2
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Dex
Changes resistances: +9% temporal
Changes damage: +9% lightning
Reduces incoming crit damage: 15.00%
Light radius: +2
See invisible: +12
When used to modify unarmed attacks:
Base power: 16.0 - 17.6
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +7
Armour Penetration: +3
Crit. chance: +12.0%
Attack speed: 100%Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Powered by Type: armor / hands ; tier 2heroic dwarven-steel gauntlets of spellstriking (0 def, 6 armour)
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Armour: +6
Fatigue: +3%
Damage (Melee): 4 arcane
Changes stats: +4 Mag / +4 Wil
Changes resistances: +5% arcane
Changes damage: +3% arcane
Mental save: +5 (+1 eff.)
Maximum life: +40.00
Spellpower: +8 (+4 eff.)
When used to modify unarmed attacks:
Base power: 24.5 - 34.3
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +6
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 83%
When this weapon hits: Battle Shout (10% chance level 3).
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +7 arcaneMetal gloves protecting the hands up to the middle of the lower arm.
Type: armor / head ; tier 3hardened leather cap 'Eremiledur' (25 def, 3 armour)
Infused by psionic forces
2.00 Encumbrance.
Physical crit. chance: +2.0%
Armour: +3
Defense: +25 (+5 eff.)
Fatigue: +3%
Changes stats: +3 Cun / +2 Wil
Changes resistances: +12% blight / +6% fire / +3% nature
Only die when reaching: -20.00 life
Mindpower: +4 (+2 eff.)A cap made of leather.
Type: gem / black ; tier 15 agate
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Type: alchemist-gem / black ; tier 11682 alchemist agate
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Type: gem / black ; tier 34 onyx
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Windborne Azurite
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
Type: gem / blue ; tier 212 aquamarine
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 311 lapis lazuli
0.00 Encumbrance.
Defense: +6 (+1 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+1 eff.)
When used to imbue an object:
Defense: +6 (+1 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 29 opal
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 43 sapphire
0.00 Encumbrance.
Defense: +8 (+2 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 25 topaz
0.00 Encumbrance.
Defense: +4 (+1 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+1 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: tool / digger ; tier 1sapper's iron pickaxe (dig speed 29 turns)
Crafted by a master
3.00 Encumbrance.
Accuracy: +4 (+0 eff.)
Changes stats: +2 Cun / +1 Str
Infravision radius: +2
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
voratun pickaxe 'Belinor' (dig speed 7 turns)
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.[Random Unique]
Type: tool / digger ; tier 5When wielded/worn:
Armour penetration: +15
Physical crit. chance: +10.0%
Changes stats: +18 Str / +3 Dex / +2 Mag / +8 Wil
Changes resistances penetration: +15% blight / +20% physical
Changes damage: +15% arcane
Spellpower: +25 (+12 eff.)
Mental crit. chance: +14%
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 22 cooldown :
Effective talent level: 7.2
Power cost: 22 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +126 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns.Allows you to dig a wall, remove a tree, create ways.
Activation costs 66 power out of 100/100.Mummified Egg-sac of Ungolë
Infused by nature
2.00 Encumbrance.[Unique]
Type: misc / eggWhen carried:
Light radius: -2
It can be used to summon up to 2 spiders
Rungof's Fang
Infused by nature
1.00 Encumbrance.[Unique]
Type: misc / fangWhen carried:
Armour penetration: +7
Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.
Forbidden Tome: "The Day It Came"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
Type: gem / green ; tier 312 emerald
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 42 jade
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 112 spinel
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 48 turquoise
0.00 Encumbrance.
Accuracy: +10 (+1 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+1 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Bladed Rift
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 5When wielded/worn:
Damage (Melee): 25 physical bleed
Damage when hit (Melee): 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +10% temporal / +5% physical
Spellpower: +10 (+5 eff.)
Mindpower: +10 (+4 eff.)
Activating this item is instant.
It can be used to activate talent Animate Blade (costing 13 power out of 25/25) :
Effective talent level: 6.5
Power cost: 13 out of 25/25.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
Activation costs 1 power out of 1/1.Crystal Heart
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 5When wielded/worn:
Changes stats: +5 Con
Changes resistances: +20% arcane / +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact)
Prothotipe's Prismatic Eye
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 3When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Activation costs 1 power out of 1/1.Telos's Staff Crystal
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 5It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.Dragon Orb (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Cun
It can be used to use the orb
Activation costs 1 power out of 1/1.Elemental Orb (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Mag
It can be used to use the orb
Activation costs 1 power out of 1/1.Orb of Destruction (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Str
It can be used to use the orb
Activation costs 1 power out of 1/1.Orb of Undeath (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Activation costs 0 power out of 1000/1000.Automated Portable Extractor
Powered by steamtech
0.00 Encumbrance.[Plot Item]
Type: tinker / powerWhen carried:
It can be used to melt all the items in the APE at once (also done automatically when you change level)
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.
Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.
Petrified Wood
Infused by nature
0.00 Encumbrance.[Unique]
Type: gem / red ; tier 4When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: FireA piece of the scorched wood taken from the remains of Snaproot.
Runed Skull
Powered by arcane forces
3.00 Encumbrance.[Unique]
Type: gem / red ; tier 5When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+3 eff.)
Latent Damage Type: FireDull red runes are etched all over this blackened skull.
Type: alchemist-gem / red ; tier 544 alchemist bloodstone
0.00 Encumbrance.
Life regen 10% of max lifeGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 511 bloodstone
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 58 fire opal
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 36 garnet
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 46 ruby
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Activation costs 166 power out of 300/400.Rod of Recall (1/2)
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Type: tinker / steamtech ; tier 3dwarven steel crystal edge
Powered by steamtech
0.00 Encumbrance.
Critical mult.: +9.00%
Deals high light damage and increases critical multiplier.Tinkers can be attached to normal items to improve them with steam power!
Type: tinker / steamtech ; tier 4mastercraft acid groove
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5perfect acid groove
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5perfect poison groove
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4stralite crystal edge
Powered by steamtech
0.00 Encumbrance.
Critical mult.: +12.00%
Deals high light damage and increases critical multiplier.Tinkers can be attached to normal items to improve them with steam power!
Type: tinker / steamtech ; tier 4stralite grip
Powered by steamtech
0.00 Encumbrance.
Talent granted: +4 Iron Grip
Disarm immunity: +90%Tinkers can be attached to normal items to improve them with steam power!
Type: tinker / steamtech ; tier 4stralite grounding strap
Powered by steamtech
0.00 Encumbrance.
Changes resistances: +24% lightning
Stun/Freeze immunity: +40%Tinkers can be attached to normal items to improve them with steam power!
Type: charm / torque ; tier 4 Activation puts all charms on cooldown for 13 turns.Earagar [power 370] (13 cooldown)
Infused by psionic forces
2.00 Encumbrance.
Critical mult.: +20.00%
Psi when hit: +0.08
Spellpower: +20 (+10 eff.)
Mental crit. chance: +8%
Damage Shield penetration: +30%
It can be used to blast the opponent's mind dealing 395 mind damage and silencing them for 4 turns
Type: charm / torque ; tier 2 Activation puts all charms on cooldown for 13 turns.Tureleg [power 180] (13 cooldown)
Infused by psionic forces
2.00 Encumbrance.
Armour: +14
Defense: +25 (+5 eff.)
Changes stats: +4 Str / +5 Dex
Mental save: +6 (+1 eff.)
Equilibrium when hit: +0.12
It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 228 physical damage
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Torques are made by powerful psionics to store psionic powers.
Type: gem / violet ; tier 28 amethyst
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Activation costs 25 power out of 30/30.Burning Star
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
Pearl of Life and Death
Infused by nature
2.00 Encumbrance.[Unique]
Type: gem / whiteWhen carried:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
Changes resistances: +7% all
Changes damage: +7% all
Stun/Freeze immunity: +100%
Light radius: +1A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.
Type: gem / white ; tier 54 diamond
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 54 moonstone
0.00 Encumbrance.
Defense: +10 (+2 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+2 eff.)
When used to imbue an object:
Defense: +10 (+2 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+2 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 55 pearl
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 36 quartz
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 46 amber
0.00 Encumbrance.
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 13 ametrine
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 15 citrine
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 17 zircon
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.